AI Insights · Timothy · January 2022
Top 5 First Person Games on Android in Luxembourg Q4 2021
Discover the performance trends of the top 5 first-person games on Android in Luxembourg during Q4 2021, including revenue, downloads, and active user metrics.
During the fourth quarter of 2021, the top 5 first-person games on the Android platform in Luxembourg showed diverse trends in revenue, downloads, and active users. Below is a detailed performance overview of each game, based on data from Sensor Tower.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. experienced fluctuations in weekly revenue, starting at $766 in late September and peaking at $732 in late October before settling at around $296 by the end of December. Weekly downloads varied, reaching a high of 109 in both mid-October and late December. Active users showed a slight increase from 1.4K to 1.5K, with a notable peak of 1.52K in the final week of December.
Fishing Clash: Sport Simulator by Ten Square Games saw a decline in weekly revenue, starting at $625 and dropping to $39 by the end of December. Weekly downloads were low, with a peak of 37 in early October and a consistent figure of 24 in the last week of December. Active users also trended downwards, decreasing from 96 to 70 over the quarter.
Chapters: Interactive Stories from Crazy Maple Studio Dev showed a steady increase in revenue, culminating in a peak of $322 in the last week of December. Downloads were relatively low, with a slight improvement from a low of 3 in late November to 32 by the end of December. Active users remained stable, with a minor increase from 113 to 92 over the quarter.
Sniper 3D: Gun Shooting Games by Wildlife Studios exhibited varied revenue trends, with a notable spike to $434 at the end of November, before dropping to $35 by the end of December. Weekly downloads fluctuated, peaking at 161 in early November and stabilizing around 111 in the last week of December. Active users saw a slight rise from 642 to 673 over the quarter.
Modern Strike Online: War Game from Azur Interactive Games Limited had a mixed revenue performance, with a significant peak of $516 in mid-October, followed by a decrease to $42 by the end of December. Downloads were modest, peaking at 36 in mid-December. Active users showed a gradual increase from 86 to 105 over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.